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피인용 상위 논문
Immersion in Digital Games: Review of Gaming Experience Research.
Cairns, P., Cox, A., Imran Nordin, A.
(2014) Handbook of Digital Games, pp. 339-361.
A systematic review of quantitative studies on the enjoyment of digital entertainment games.
Mekler, E.D., Bopp, J.A., Tuch, A.N. and 1 more (2014) Conference on Human Factors in Computing Systems - Proceedings, pp. 927-936.
Churn prediction for high-value players in casual social games.
Runge, J., Gao, P., Garcin, F. and 1 more (2014) IEEE Conference on Computatonal Intelligence and Games, CIG.
Predicting player churn in the wild.
Hadiji, F., Sifa, R., Drachen, A. and 3 more (2014) IEEE Conference on Computatonal Intelligence and Games, CIG.
STFU NOOB! Predicting crowdsourced decisions on toxic behavior in online games.
Blackburn, J., Kwak, H.
(2014) WWW 2014 - Proceedings of the 23rd International Conference on World Wide Web, pp. 877-887.